/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
 * USA.
 *
 * =======================================================================
 *
 * ABI to the video oute driver
 *
 * =======================================================================
 */

#ifndef CL_VID_H
#define CL_VID_H

typedef struct vrect_s {
	int				x,y,width,height;
} vrect_t;

typedef struct {
	int		width, height; /* coordinates from main game */
} viddef_t;

extern	viddef_t	viddef; /* global video state */

/* Video module initialisation, etc */
void	VID_Init(void);
void	VID_Shutdown(void);
void	VID_CheckChanges(void);

void	VID_MenuInit(void);
void	VID_MenuDraw(void);
const char *VID_MenuKey(int);

void VID_NewWindow(int width, int height);
qboolean VID_GetModeInfo(int *width, int *height, int mode);

#endif
