/* =======================================================================
 *
 * The insane earth soldiers.
 *
 * =======================================================================
 */

#include "../../header/local.h"
#include "insane.h"

#define SPAWNFLAG_CRUSIFIED	8

static int sound_fist;
static int sound_shake;
static int sound_moan;
static int sound_scream[8];

void insane_stand(edict_t *self);
void insane_dead(edict_t *self);
void insane_cross(edict_t *self);
void insane_walk(edict_t *self);
void insane_run(edict_t *self);
void insane_checkdown(edict_t *self);
void insane_checkup(edict_t *self);
void insane_onground(edict_t *self);

void
insane_fist(edict_t *self)
{
	if (!self)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0);
}

void
insane_shake(edict_t *self)
{
	if (!self)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0);
}

void
insane_moan(edict_t *self)
{
	if (!self)
	{
		return;
	}

	/* suppress screaming so pain sounds can play */
	if (self->delay > level.time)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0);
}

void
insane_scream(edict_t *self)
{
	if (!self)
	{
		return;
	}

	/* suppress screaming so pain sounds can play */
	if (self->delay > level.time)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0);
}

mframe_t insane_frames_stand_normal[] = {
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, insane_checkdown}
};

mmove_t insane_move_stand_normal = {
	FRAME_stand60,
   	FRAME_stand65,
   	insane_frames_stand_normal,
   	insane_stand
};

mframe_t insane_frames_stand_insane[] = {
	{ai_stand, 0, insane_shake},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, insane_checkdown}
};

mmove_t insane_move_stand_insane = {
	FRAME_stand65,
   	FRAME_stand94,
   	insane_frames_stand_insane,
   	insane_stand
};

mframe_t insane_frames_uptodown[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, insane_moan},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},

	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},

	{ai_move, 2.7, NULL},
	{ai_move, 4.1, NULL},
	{ai_move, 6, NULL},
	{ai_move, 7.6, NULL},
	{ai_move, 3.6, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, insane_fist},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},

	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, insane_fist},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_uptodown = {
	FRAME_stand1,
   	FRAME_stand40,
   	insane_frames_uptodown,
   	insane_onground
};

mframe_t insane_frames_downtoup[] = {
	{ai_move, -0.7, NULL},              /* 41 */
	{ai_move, -1.2, NULL},              /* 42 */
	{ai_move, -1.5, NULL},              /* 43 */
	{ai_move, -4.5, NULL},              /* 44 */
	{ai_move, -3.5, NULL},              /* 45 */
	{ai_move, -0.2, NULL},              /* 46 */
	{ai_move, 0, NULL},					/* 47 */
	{ai_move, -1.3, NULL},              /* 48 */
	{ai_move, -3, NULL},                /* 49 */
	{ai_move, -2, NULL},				/* 50 */
	{ai_move, 0, NULL},                 /* 51 */
	{ai_move, 0, NULL},                 /* 52 */
	{ai_move, 0, NULL},                 /* 53 */
	{ai_move, -3.3, NULL},              /* 54 */
	{ai_move, -1.6, NULL},              /* 55 */
	{ai_move, -0.3, NULL},              /* 56 */
	{ai_move, 0, NULL},                 /* 57 */
	{ai_move, 0, NULL},                 /* 58 */
	{ai_move, 0, NULL}                  /* 59 */
};

mmove_t insane_move_downtoup = {
	FRAME_stand41,
   	FRAME_stand59,
   	insane_frames_downtoup,
   	insane_stand
};

mframe_t insane_frames_jumpdown[] = {
	{ai_move, 0.2, NULL},
	{ai_move, 11.5, NULL},
	{ai_move, 5.1, NULL},
	{ai_move, 7.1, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_jumpdown = {
	FRAME_stand96,
   	FRAME_stand100,
   	insane_frames_jumpdown,
   	insane_onground
};

mframe_t insane_frames_down[] = {
	{ai_move, 0, NULL},             /* 100 */
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},             /* 110 */
	{ai_move, -1.7, NULL},
	{ai_move, -1.6, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, insane_fist},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},             /* 120 */
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},             /* 130 */
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, insane_moan},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},             /* 140 */
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},             /* 150 */
	{ai_move, 0.5, NULL},
	{ai_move, 0, NULL},
	{ai_move, -0.2, insane_scream},
	{ai_move, 0, NULL},
	{ai_move, 0.2, NULL},
	{ai_move, 0.4, NULL},
	{ai_move, 0.6, NULL},
	{ai_move, 0.8, NULL},
	{ai_move, 0.7, NULL},
	{ai_move, 0, insane_checkup}    /* 160 */
};

mmove_t insane_move_down = {
	FRAME_stand100,
   	FRAME_stand160,
   	insane_frames_down,
   	insane_onground
};

mframe_t insane_frames_walk_normal[] = {
	{ai_walk, 0, insane_scream},
	{ai_walk, 2.5, NULL},
	{ai_walk, 3.5, NULL},
	{ai_walk, 1.7, NULL},
	{ai_walk, 2.3, NULL},
	{ai_walk, 2.4, NULL},
	{ai_walk, 2.2, NULL},
	{ai_walk, 4.2, NULL},
	{ai_walk, 5.6, NULL},
	{ai_walk, 3.3, NULL},
	{ai_walk, 2.4, NULL},
	{ai_walk, 0.9, NULL},
	{ai_walk, 0, NULL}
};

mmove_t insane_move_walk_normal = {
	FRAME_walk27,
   	FRAME_walk39,
   	insane_frames_walk_normal,
   	insane_walk
};

mmove_t insane_move_run_normal = {
	FRAME_walk27,
   	FRAME_walk39,
   	insane_frames_walk_normal,
   	insane_run
};

mframe_t insane_frames_walk_insane[] = {
	{ai_walk, 0, insane_scream},    /* walk 1 */
	{ai_walk, 3.4, NULL},           /* walk 2 */
	{ai_walk, 3.6, NULL},           /* 3 */
	{ai_walk, 2.9, NULL},           /* 4 */
	{ai_walk, 2.2, NULL},           /* 5 */
	{ai_walk, 2.6, NULL},           /* 6 */
	{ai_walk, 0, NULL},             /* 7 */
	{ai_walk, 0.7, NULL},           /* 8 */
	{ai_walk, 4.8, NULL},           /* 9 */
	{ai_walk, 5.3, NULL},           /* 10 */
	{ai_walk, 1.1, NULL},           /* 11 */
	{ai_walk, 2, NULL},             /* 12 */
	{ai_walk, 0.5, NULL},           /* 13 */
	{ai_walk, 0, NULL},             /* 14 */
	{ai_walk, 0, NULL},             /* 15 */
	{ai_walk, 4.9, NULL},           /* 16 */
	{ai_walk, 6.7, NULL},           /* 17 */
	{ai_walk, 3.8, NULL},           /* 18 */
	{ai_walk, 2, NULL},             /* 19 */
	{ai_walk, 0.2, NULL},           /* 20 */
	{ai_walk, 0, NULL},             /* 21 */
	{ai_walk, 3.4, NULL},           /* 22 */
	{ai_walk, 6.4, NULL},           /* 23 */
	{ai_walk, 5, NULL},             /* 24 */
	{ai_walk, 1.8, NULL},           /* 25 */
	{ai_walk, 0, NULL}              /* 26 */
};

mmove_t insane_move_walk_insane = {
	FRAME_walk1,
   	FRAME_walk26,
   	insane_frames_walk_insane,
   	insane_walk
};

mmove_t insane_move_run_insane = {
	FRAME_walk1,
   	FRAME_walk26,
   	insane_frames_walk_insane,
   	insane_run
};

mframe_t insane_frames_stand_pain[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_stand_pain = {
	FRAME_st_pain2,
   	FRAME_st_pain12,
   	insane_frames_stand_pain,
   	insane_run
};

mframe_t insane_frames_stand_death[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_stand_death = {
	FRAME_st_death2,
   	FRAME_st_death18,
   	insane_frames_stand_death,
   	insane_dead
};

mframe_t insane_frames_crawl[] = {
	{ai_walk, 0, insane_scream},
	{ai_walk, 1.5, NULL},
	{ai_walk, 2.1, NULL},
	{ai_walk, 3.6, NULL},
	{ai_walk, 2, NULL},
	{ai_walk, 0.9, NULL},
	{ai_walk, 3, NULL},
	{ai_walk, 3.4, NULL},
	{ai_walk, 2.4, NULL}
};

mmove_t insane_move_crawl = {
	FRAME_crawl1,
   	FRAME_crawl9,
   	insane_frames_crawl,
   	NULL
};

mmove_t insane_move_runcrawl = {
	FRAME_crawl1,
   	FRAME_crawl9,
   	insane_frames_crawl,
   	NULL
};

mframe_t insane_frames_crawl_pain[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_crawl_pain = {
	FRAME_cr_pain2,
   	FRAME_cr_pain10,
   	insane_frames_crawl_pain,
   	insane_run
};

mframe_t insane_frames_crawl_death[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_crawl_death = {
	FRAME_cr_death10,
   	FRAME_cr_death16,
   	insane_frames_crawl_death,
   	insane_dead
};

mframe_t insane_frames_cross[] = {
	{ai_move, 0, insane_moan},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_cross = {
	FRAME_cross1,
   	FRAME_cross15,
   	insane_frames_cross,
   	insane_cross
};

mframe_t insane_frames_struggle_cross[] = {
	{ai_move, 0, insane_scream},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t insane_move_struggle_cross = {
	FRAME_cross16,
   	FRAME_cross30,
   	insane_frames_struggle_cross,
   	insane_cross
};

void
insane_cross(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (random() < 0.8)
	{
		self->monsterinfo.currentmove = &insane_move_cross;
	}
	else
	{
		self->monsterinfo.currentmove = &insane_move_struggle_cross;
	}
}

void
insane_walk(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (self->spawnflags & 16) /* Hold Ground? */
	{
		if (self->s.frame == FRAME_cr_pain10)
		{
			self->monsterinfo.currentmove = &insane_move_down;
			return;
		}
	}

	if (self->spawnflags & 4)
	{
		self->monsterinfo.currentmove = &insane_move_crawl;
	}
	else
	if (random() <= 0.5)
	{
		self->monsterinfo.currentmove = &insane_move_walk_normal;
	}
	else
	{
		self->monsterinfo.currentmove = &insane_move_walk_insane;
	}
}

void
insane_run(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (self->spawnflags & 16) /* Hold Ground? */
	{
		if (self->s.frame == FRAME_cr_pain10)
		{
			self->monsterinfo.currentmove = &insane_move_down;
			return;
		}
	}

	if (self->spawnflags & 4) /* Crawling? */
	{
		self->monsterinfo.currentmove = &insane_move_runcrawl;
	}
	else
	if (random() <= 0.5) /* Else, mix it up */
	{
		self->monsterinfo.currentmove = &insane_move_run_normal;
	}
	else
	{
		self->monsterinfo.currentmove = &insane_move_run_insane;
	}
}

void
insane_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage)
{
	int l, r;

	if (!self)
	{
		return;
	}

	if (level.time < self->pain_debounce_time)
	{
		return;
	}

	self->pain_debounce_time = level.time + 3;

	r = 1 + (rand() & 1);

	if (self->health < 25)
	{
		l = 25;
	}
	else if (self->health < 50)
	{
		l = 50;
	}
	else if (self->health < 75)
	{
		l = 75;
	}
	else
	{
		l = 100;
	}

	gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0);

	/* suppress screaming and moaning for 1 second so pain sound plays */
	self->delay = level.time + 1;

	if (skill->value == 3)
	{
		return; /* no pain anims in nightmare */
	}

	/* Don't go into pain frames if crucified. */
	if (self->spawnflags & 8)
	{
		self->monsterinfo.currentmove = &insane_move_struggle_cross;
		return;
	}

	if (((self->s.frame >= FRAME_crawl1) &&
		 (self->s.frame <= FRAME_crawl9)) ||
		((self->s.frame >= FRAME_stand99) &&
		 (self->s.frame <= FRAME_stand160)))
	{
		self->monsterinfo.currentmove = &insane_move_crawl_pain;
	}
	else
	{
		self->monsterinfo.currentmove = &insane_move_stand_pain;
	}
}

void
insane_onground(edict_t *self)
{
	if (!self)
	{
		return;
	}

	self->monsterinfo.currentmove = &insane_move_down;
}

void
insane_checkdown(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (self->spawnflags & 32) /* Always stand */
	{
		return;
	}

	if (random() < 0.3)
	{
		if (random() < 0.5)
		{
			self->monsterinfo.currentmove = &insane_move_uptodown;
		}
		else
		{
			self->monsterinfo.currentmove = &insane_move_jumpdown;
		}
	}
}

void
insane_checkup(edict_t *self)
{
	if (!self)
	{
		return;
	}

	/* If Hold_Ground and Crawl are set */
	if ((self->spawnflags & 4) && (self->spawnflags & 16))
	{
		return;
	}

	if (random() < 0.5)
	{
		self->monsterinfo.currentmove = &insane_move_downtoup;
	}
}

void
insane_stand(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* If crucified */
	{
		self->monsterinfo.currentmove = &insane_move_cross;
		self->monsterinfo.aiflags |= AI_STAND_GROUND;
	}
	/* If Hold_Ground and Crawl are set */
	else if ((self->spawnflags & 4) && (self->spawnflags & 16))
	{
		self->monsterinfo.currentmove = &insane_move_down;
	}
	else
	if (random() < 0.5)
	{
		self->monsterinfo.currentmove = &insane_move_stand_normal;
	}
	else
	{
		self->monsterinfo.currentmove = &insane_move_stand_insane;
	}
}

void
insane_dead(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
	{
		self->flags |= FL_FLY;
	}
	else
	{
		VectorSet(self->mins, -16, -16, -24);
		VectorSet(self->maxs, 16, 16, -8);
		self->movetype = MOVETYPE_TOSS;
	}

	self->svflags |= SVF_DEADMONSTER;
	self->nextthink = 0;
	gi.linkentity(self);
}

void
insane_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
		int damage, vec3_t point /* unused */)
{
	int n;

	if (!self)
	{
		return;
	}

	if (self->health <= self->gib_health)
	{
		gi.sound(self, CHAN_VOICE, gi.soundindex(
						"misc/udeath.wav"), 1, ATTN_IDLE, 0);

		for (n = 0; n < 2; n++)
		{
			ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
		}

		for (n = 0; n < 4; n++)
		{
			ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
		}

		ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
		self->deadflag = DEAD_DEAD;
		return;
	}

	if (self->deadflag == DEAD_DEAD)
	{
		return;
	}

	gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand() % 4) + 1)), 1, ATTN_IDLE, 0);

	self->deadflag = DEAD_DEAD;
	self->takedamage = DAMAGE_YES;

	if (self->spawnflags & SPAWNFLAG_CRUSIFIED)
	{
		insane_dead(self);
	}
	else
	{
		if (((self->s.frame >= FRAME_crawl1) &&
			 (self->s.frame <= FRAME_crawl9)) ||
			((self->s.frame >= FRAME_stand99) &&
			 (self->s.frame <= FRAME_stand160)))
		{
			self->monsterinfo.currentmove = &insane_move_crawl_death;
		}
		else
		{
			self->monsterinfo.currentmove = &insane_move_stand_death;
		}
	}
}

/*
 * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND
 */
void
SP_misc_insane(edict_t *self)
{
	if (!self)
	{
		return;
	}

	if (deathmatch->value)
	{
		G_FreeEdict(self);
		return;
	}

	sound_fist = gi.soundindex("insane/insane11.wav");
	sound_shake = gi.soundindex("insane/insane5.wav");
	sound_moan = gi.soundindex("insane/insane7.wav");
	sound_scream[0] = gi.soundindex("insane/insane1.wav");
	sound_scream[1] = gi.soundindex("insane/insane2.wav");
	sound_scream[2] = gi.soundindex("insane/insane3.wav");
	sound_scream[3] = gi.soundindex("insane/insane4.wav");
	sound_scream[4] = gi.soundindex("insane/insane6.wav");
	sound_scream[5] = gi.soundindex("insane/insane8.wav");
	sound_scream[6] = gi.soundindex("insane/insane9.wav");
	sound_scream[7] = gi.soundindex("insane/insane10.wav");

	self->movetype = MOVETYPE_STEP;
	self->solid = SOLID_BBOX;
	self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2");

	VectorSet(self->mins, -16, -16, -24);
	VectorSet(self->maxs, 16, 16, 32);

	self->health = 100;
	self->gib_health = -50;
	self->mass = 300;

	self->pain = insane_pain;
	self->die = insane_die;

	self->monsterinfo.stand = insane_stand;
	self->monsterinfo.walk = insane_walk;
	self->monsterinfo.run = insane_run;
	self->monsterinfo.dodge = NULL;
	self->monsterinfo.attack = NULL;
	self->monsterinfo.melee = NULL;
	self->monsterinfo.sight = NULL;
	self->monsterinfo.aiflags |= AI_GOOD_GUY;

	gi.linkentity(self);

	if (self->spawnflags & 16) /* Stand Ground */
	{
		self->monsterinfo.aiflags |= AI_STAND_GROUND;
	}

	self->monsterinfo.currentmove = &insane_move_stand_normal;

	self->monsterinfo.scale = MODEL_SCALE;

	if (self->spawnflags & SPAWNFLAG_CRUSIFIED) /* Crucified ? */
	{
		VectorSet(self->mins, -16, 0, 0);
		VectorSet(self->maxs, 16, 8, 32);
		self->flags |= FL_NO_KNOCKBACK;
		flymonster_start(self);
	}
	else
	{
		walkmonster_start(self);
		self->s.skinnum = rand() % 3;
	}
}
